Keywords
NUDGE. Alcohol. Alcohol use disorder. MINDSPACE. Intervention.
Alcohol Use Disorder (AUD) is a major public health issue linked to over 200 medical conditions and driven by complex cognitive, affective, behavioral, and socioeconomic factors. We used a novel “Nudgeathon” approach, based on MINDSPACE behavioral theory, to design targeted interventions for AUD by utilising liver stiffness results to promote change in high-risk drinking behaviours.
This study reports on "Nudgeathon," a one-day, collaborative multidisciplinary workshop designed to identify behaviour-change strategies with the potential to enhance AUD management using the MINDSPACE framework. With the intention of combining liver stiffness test results with subtle behavioural nudges, the event brought together stakeholders—healthcare professionals, behavioural scientists, and patients—to co-design prototypes aimed at reducing harmful alcohol consumption without restricting choice. The APPEASE criteria were used to evaluate intervention feasibility based on affordability, practicability, effectiveness, acceptability, safety, and equity.
In the Nudgeathon, an experienced behavioural scientist introduced participants to behavioural change theories such as the MINDSPACE framework as a guide to design interventions for AUD. Diverse stakeholder groups collaborated to design digital “nudges,” including a liver icon that changes colour based on liver stiffness data to highlight alcohol’s impact. Facilitated by behavioural scientists, these groups developed descriptions of prototype interventions to encourage recovery behaviours. The APPEASE criteria were applied to evaluate the feasibility, resource needs, and potential population impact. Challenges identified through the Nudgeathon included technical requirements for data processing and effective patient communication, especially given the digital format of our planned interventions.
The Nudgeathon approach leverages behavioural science and digital tools to encourage healthier alcohol-related behaviours, focusing on environmental and psychological cues rather than individual willpower. This method may enhance traditional AUD treatments and engage patients non-responsive to standard recovery. Further research is needed to implement and confirm the effectiveness of the prototype interventions that were identified.
Alcohol Use Disorder (AUD) affects many individuals and is linked to over 200 health conditions, highlighting a need for new approaches beyond standard treatment methods. This study used a collaborative "Nudgeathon" event to co-design interventions that subtly influence alcohol-related behaviour. Using the MINDSPACE framework, a behavioural change model, the Nudgeathon brought together healthcare professionals, behavioural scientists, and patients in a one-day workshop to design prototypes aimed at reducing harmful alcohol consumption. In this event, participants used liver stiffness test results to design visual nudges, like a digital liver icon that changes colour based on liver health data, to communicate alcohol’s impact to people experiencing harm due to alcohol misuse. Guided by behavioural scientists, teams developed strategies to encourage recovery without restricting patient choice. They assessed each prototype using the APPEASE (affordability, practicability, effectiveness, acceptability, safety, and equity) criteria, evaluating feasibility, cost-effectiveness, and potential social impact. This collaborative process revealed challenges, particularly in creating an effective digital infrastructure for personalized patient communication.
The Nudgeathon represents an innovative approach that combines digital tools and behavioural science, focusing on environmental cues rather than just willpower to influence alcohol consumption. This method may complement traditional AUD treatments by engaging individuals who are less responsive to conventional recovery programs. Future research will be necessary to further validate these findings and explore the broader potential of digital nudges in supporting AUD recovery.
NUDGE. Alcohol. Alcohol use disorder. MINDSPACE. Intervention.
Alcohol use disorder (AUD) is a growing problem in the United Kingdom (UK)1. The Department for Health Improvement and Disparities estimates 14 adult persons per every 1000 identified as alcohol dependent for 2019–20 recorded at 1.4%. Socioeconomic and demographic factors that influence alcohol use include income, location, gender, and employment status2. A UK government report on alcohol dependence in England emphasises the link between higher household incomes and increased alcohol consumption3. Among high-income groups, 35% of men and 24% of women reported drinking above the recommended limits, compared to 22% of men and 9% of women in lower-income households. This 13% difference in men and 15% in women suggests that higher income groups are more likely to consume alcohol at levels deemed risky by public health standards. These income-based differences in drinking habits may be influenced by lifestyle, social factors, and accessibility to alcohol, reflecting trends seen in national health statistics regarding alcohol use and income3. In the UK the geographical distribution of addictive behaviours, their concentration and clustering at a country-wide scale indicates a gradual rise in alcohol dependence from 11.6/1000 in the South to 17.47/1000 in the Northern regions. The report by the Department for Health Improvement and Disparities acknowledges a greater risk of alcohol dependence for younger men3.
Determinants of alcohol addiction are complex and can include the intersection of a variety of social, psychological, and demographic factors4. Social pressures, such as occupational stress and peer influence, can contribute to harmful drinking patterns, while psychological factors like depression, anxiety, and trauma, exacerbate the problem5. These determinants make it difficult for individuals to engage in recovery behaviours and overcome addiction6. Cognitive and emotional dysfunctions associated with AUD often lead to a cycle of harmful alcohol consumption. These cycles are reinforced by emotional triggers and negative life experiences, making recovery a daunting process for many7.
Traditional interventions for alcohol-related harm have focused on structured treatment programs, including medication, counselling, and peer support8. Hospital-based treatments can assume that individuals with AUD are motivated to change and ready to engage in recovery processes9. Other interventions, such as incentive-based programs and educational campaigns, rely on individuals actively participating in their recovery journey10. While such programs can be effective for some, they often fail to address the underlying psychological and environmental factors that drive addiction. As a result, there is a need for more innovative approaches that go beyond individual motivation and actively influence behaviour change in subtle, strategic ways.
The Nudgeathon offers a novel solution by drawing on behavioural science principles to co-design interventions for reducing alcohol-related harm11. Grounded in the concept of "nudging"—the use of subtle influences to guide decision-making without limiting personal freedom—the Nudgeathon approach is built on the MINDSPACE framework12. MINDSPACE outlines nine key factors that shape behaviour: Messenger, Incentives, Norms, Defaults, Salience, Priming, Affect, Commitment, and Ego12. These factors help explain how people make decisions and they can be leveraged to design and implement interventions to encourage healthier drinking habits. Central to the Nudgeathon approach is co-design, which involves collaboration between diverse stakeholders, including health professionals, policymakers, and behavioural scientists13. The goal is to create intervention prototypes that integrate behavioural insights and real-world data, such as liver stiffness test results. Liver stiffness refers to the scarring of liver tissue, commonly known as fibrosis, which results from chronic liver injury. Its is measured by Fibroscan, which is an ultrasound-based technology14.
Liver stiffness is a powerful diagnostic tool that provides tangible evidence of alcohol-related harm. By using this data in combination with the MINDSPACE framework, the Nudgeathon aims to design interventions that not only resonate with individuals but also have a meaningful impact on their drinking behaviour.
While nudging techniques have been successfully applied in other areas of public health, such as smoking cessation and obesity prevention15, their use in addressing alcohol-related harm remains underexplored. The Nudgeathon seeks to fill this gap by developing and testing interventions specifically aimed at reducing harmful drinking. We present a case study using "the Nudgeathon," an innovative tool grounded in MINDSPACE behaviour change theory, to design interventions for alcohol use disorder (AUD) by utilising liver stiffness results to promote change in high-risk drinking behaviours.
Although there were no patients or public involved in the current study, a PPI representative (JG) participated in the multidisciplinary group during the Nudgeothon workshop, alongside the PPI coordinator from Nottingham University Hospitals. The agreed plan is to seek full patient and public input on the draft feedback as part of a potential NIHR-funded research project.
Guidance on health and social interventions by the UK Medical Research Council (MRC) and the National Institute for Healthcare Research (NIHR) emphasises the crucial task of intervention evaluation prior to implementation16. The rationale is that evaluation tools improve the quality of interventions, tilt chances of success favourably and provide the opportunity to compare stakeholder perspectives in relation to significant issues.
The intervention evaluation tool reported in the current section is the Nudgeathon and the intervention in question applies to choices made by patients in recovery from alcohol use disorder, under active treatment in hospital settings or community alcohol services in England. The concept of the Nudgeathon is a hybrid of ‘nudging’ and ‘hackathons where events are typically conducted over 1--2 days, bringing together a diverse range of stakeholders to create a nudge solution to a specific problem within a time-pressured environment.”17.
Behavioural scientists use the term "nudging" for the strategic application of subtle influences to encourage decision-making behaviour without constraining individual choices18. In Public Health and Policy, numerous initiatives similar to the Nudgeathon have demonstrated the efficacy of co-designing interventions that use nudge principles.
The "Smarter Lunchrooms Movement" demonstrated nudging strategies to influence food choices in school cafeterias, promoting healthier eating habits among students19. In the UK civil service, the Behavioural Insights Team has pioneered the application of rigorous behavioural science to public policy challenges, delivering projects targeting tax compliance and organ donation, nudging to achieve positive societal outcomes20. Similarly, the "Nudge for Good" challenge, organised by behavioural science organisations, spurred the development of interventions for health-related issues. The nudge approach improves intervention design and offers application across diverse societal terrain.
A recent review identified models of hospital-based addiction treatment for opioids, alcohol and psychiatric disorders9. The Hospital-Based Alcohol Treatment (HBAT) involved a hepatology physician offering, for example, pharmacological agents alongside other recommended support services such as Alcohol Anonymous (AA). HBAT assumes that patients with AUD are interested in treatment9. Matching this approach, interventions to prevent and bring down addiction to alcohol have focused on practices including incentive-based programs of rehabilitation that involve rewarding compliance. Digital interventions, for example those conceptualised within the framework of mHealth, involve text messaging on mobile devices, reminding individuals with underlying AUDs to reduce alcohol consumption21. Other interventions use storied dramatization to convey valuable learning and messages as well as the use of digital apps22.
These interventions engage the person’s deliberations, often highly affective memories, and assume a degree of intrinsic motivation and rational ability to participate in recovery. This is in contradiction to the condition in populations23. Specifically, this is a ‘design error’ to be avoided where intervention design implicitly asserts the willingness and mental capability of participants to engage with programs and discern the impact of consumption choices for self and others. Thereby, supporting the proposed notion that a person experiencing AUD may exhibit some boundaries to their ability to make rational choices, along with a disruptive level of emotional dysregulation concerning the place of self in relation to broader society5,24,25. The person nonetheless is not completely irrational, rather as noted “But the truth is that even people with severe AUD respond to their environment, for example, the availability of alcohol, the cues to use them (e.g. advertising), what they cost, how approving or disapproving friends and family are, and the like”23. All this points to a choice architecture that may be influenced by stakeholders involved in the treatment and well-being of patients. Building on this idea of person-environment interaction, the Nudgeathon tool and approach reported in the current study is designed using principles of Behavioural Science and postulates a relatively encompassing, holistic and effective strategy.
A key assumption when designing interventions is that choices to consume are largely automatic and operate in conjunction with conscious deliberations and environmental stimuli26. This provides the opportunity to non-coercively influence and nudge individuals towards favourable choices. Whilst the susceptibility of AUD populations to Nudges is uncertain, this serves to emphasize the lack of research in this area. The impact of nudges and measurability of how susceptible populations might turn out to be remains unknown for promoting health behaviour27. Recent emphasis has been placed on the potential for MINDSPACE-based nudges to address problem alcohol use, reported in the following sections.
The current study reports a Nudgeathon which was conducted with the aim of designing interventions to promote recovery from alcohol addiction. The core team hosted the one-day event that has been applied to a host of health-related behaviours13,17,28.
Krishane Patel et al. (2022)13 described Nudgeathons “as competitive, two-stage workshops wherein teams use insights from the behavioural sciences (so-called ‘nudge theory’), augmented by design thinking and drama theory, to generate potential solutions for problems related to human behaviour. The first stage captures the ‘empathy’ and ‘define’ stages of the Stanford d. School’s (2017) model29. The second stage captures the ‘ideate’ stage with emergent conceptual ‘prototypes’ evaluated by an expert panel.”13. Prior to the event, preliminary meetings and discussions were held by the core team - three Behavioural Scientists (n=3), Hepatology specialists (n=4) working in Nottingham University Hospital, a lived experience expert (n=1), an academic psychologist (n=1), members of the public and an individual with lived experience (n=3), staff from community alcohol services (n=2), a research fellow and assistant (n=2), a research methodologist (n=1), and a public health expert (n=1).
Discussion involved determining the need for a Nudgeathon and its value in developing improved treatment designs, intended to facilitate patient recovery rates. Post-event the core team reconvened to assess the designs (prototypes) that were generated at the Nudgeathons by participants. Using insights from Nudge theory and application through the MINSPACE framework, a two-stage workshop is core to the design of Nudgeathons. The Nudgeathon day was organised and conducted using a three-step design consisting of delivery of theory, exercises in groups and collective evaluation. Followed by post-event evaluation. This has been illustrated in Figure 1.
The delivery of the event focuses on expert knowledge and adapts exercises designed to engage constructive discussion by attendees from a diverse range of specialisms. Subject-level expertise (such as Behavioural Science, Hepatology, Gastroenterology, and senior Consultants running treatment groups, participated in the current Nudgeathon). The inclusion of diverse participants constitutes a significant factor in Nudgeathons success, as well as in similar events such as Hackathon or Designation type events17,30,31.
On the day of the Nudgeathon a senior and experienced Behavioural Economist (IV) with experience facilitating Nudgeathon workshops - first introduced participants to the theory of Behaviour change (e.g. MINDSPACE framework and Design thinking). At the outset, theory is essential for interventionist thinking and enables the evaluation of different, potentially insightful perspectives32,33. This educational component laid the foundation for the subsequent co-designing phase where two groups consisting of a diverse set of practitioners played with ideas about designing potential interventions to facilitate behaviour change during addiction (Figure 2).
For Nudgeathon participants drawing on developed Behaviour Sciences theory in this way provides an opportunity to gain perspectives from past studies. To connect theory with their practice, discussions, and insights gained in treating patients with addiction. The theory component delivered prior to group activity also provides context to guide interpretation by participants in determining important factors, particularly applicable across situations encountered during addiction recovery.
Two groups of stakeholders worked on prototypes (Conceptual development and application in group discussions). Two mid-level Behaviour Scientists facilitated and moderated the interactions. Guidance involves the interpretation of theory (Figure 3). In the two teams, the seven stages of the Nudgeathon were implemented with the aid of a template. Reflection on intervention design through such phases that are retrospective can enable broader consensus and critical treatment of ideas in the Nudgeathon process28,33.
To contextualise and facilitate brainstorming and discussion within the groups, the moderation involved the provision of templates that tabulated – PRINCIPLE, EFFECTS, APPLICATION and INTERVENTIONS proposed by the participants (Table 1 Underlying data).
Nudges can be timed, and their salience could be moderated using artificial intelligence (AI), such as through implementation of neural networks. For example, with current patients, treatment involves the use of imagery to explain Fibroscan results. This involves face-to-face interaction. The purpose is to indicate the severity and harms of liver sclerosis and prevent the individual from relapsing (Figure 4).
The complexity of the proposed Nudge emerges from the communication infrastructure, data analysis using Neural network processing and human skills required for interpretation on the part of the treatment physicians’ team, as well as the ability of the addicted patient to interpret and be nudged by the shape and colour change in the Icon.
The MINDSPACE framework offers a range of nudges, whilst the team at the Nudgeathon explored the features of salience (the colour and shape of the liver icon positioned on the App) and messenger (the idea that this message relies on the authority of attending healthcare professionals) in the mind of the patient.
Mobilising the nudge system involves a specific set of technical skills, experience and labour. Namely, the software requirements discussed include the use of a programming language (e.g. Python), the use of standard machine learning frameworks (e.g. Keras), data processing library (e.g. Pandas), Socket programming for network communication of data, and the handheld device (e .g application of JavaScript to code for the Nudge Logo in the shape of the liver that changes colour) – presented on the user interface.
The Nudgeathon involved evaluation of the proposed ideas, this was facilitated by the Behaviour Scientists and with the use of APPEASE Criteria (Table 2). The application of the APEASE criteria enables a balanced understanding of the complications involved in the implementation of interventions.
The APPEASE criteria were developed to evaluate and understand the feasibility of interventions in public health. To provide a system for comprehending the potential impact on a population34–38. The aspects under the criteria assume the desirability of cost-effective interventions, applied in context, checked for unintended consequences and resource availability; that includes acceptance by stakeholders responsible for its implementation and sustained effects. We applied the criteria to our proposed prototype. To our knowledge, the criteria have not been applied to alcohol addiction treatment interventions in the United Kingdom. The table provides a detailed evaluation (Table 2).
The Nudgeathon represents an innovative approach that combines digital tools and behavioural science, focusing on environmental cues which could influence addictive behaviours11,28. However, their application in alcohol services is limited. This study used a collaborative "Nudgeathon" approach to co-design interventions that subtly influence alcohol-related behaviour. The Nudgeathon assembled an interdisciplinary team of healthcare professionals, behavioural scientists, and patients to co-design interventions that target alcohol use disorder (AUD). The strategies that were developed in guidance with the MINDSPACE framework, leveraged liver stiffness data in the form of biofeedback to mitigate high-risk drinking behaviours12.
The proposed nudge draws on MINDSPACE and Design Thinking, to present an innovative design that is personalised to each patient’s behaviour and needs essential for successful recovery. The use of salient messages by an authority messenger (prescribing healthcare professional) as part of digital infrastructure that provides real-time monitoring for patients and attending physicians, can improve outcomes. As Perianez et al. (2017), note “AI-enhanced adaptive interventions are not only tailored but also continuously evolve, adapting in real-time to each user’s unique choices and circumstances, thereby determining the content and timing of interventions, and identifying who may need additional support”39.
The prospect of recovery from alcohol use disorder presents challenges for patients and healthcare providers in the UK. Additionally, the National Health Service (NHS) in its aim to provide sustainable, cost-effective and clinically enhanced treatment for patients in the UK has much to gain. The results of the activities conducted at the Nudgeathon event manifested in the notion of “digitalized Nudging in real-time”. The prototype offers benefits in the form of working with past data, to predict future tendencies and risks posed for patient recovery. A recent study applied within the context of Chronic Obstructive Pulmonary Disease (COPD) used time series patient data to manage patient health and cost-effective measures40.
With AUD cases recovery the patient may be motivated by real-time messages that reinforce a sense of self-improvement and goal achievement by making beneficial choices. Models based on machine learning can track health data; and enhance visibility over clusters of the population. This may also enable better investment and allocation of healthcare resources. Studies additionally emphasize the importance of themes associated with technology acceptance and use by physicians41. This includes potential issues with resistance to change and trust as well as the perils of siloed systems that are not integrated within the broader encompassing healthcare system of Information communication technology.
Although the proposed prototype offers a promising model there remain several limitations to consider. The evidence on the effectiveness of nudging in alcohol use contexts is still limited11, particularly regarding sustained long-term behaviour change among AUD populations. Alcohol use disorder can be associated with a cognitive impairment which may impact decision making hence the efficacy of nudging may vary significantly across individuals42. More work is needed to tailor support to those with more complex needs. While MINDSPACE has shown efficacy in other areas, such as promoting healthier eating habits or tax compliance, its specific application to AUD warrants further empirical validation. This is especially true given the unique psychological and social complexities associated with AUD43,44.
Future research may explore the longevity of nudge-based interventions in AUD management and explore how such interventions interact with conventional treatments both in primary and secondary care. Additionally, exploring tailored nudges that take individual differences into account (such as motivational levels or cognitive capacity) may enhance the precision and impact of these interventions45. Lastly, evaluating the ethical implications of nudging in health interventions is crucial46. While nudges are non-coercive by design, the potential for misuse or manipulation highlights the value of transparent frameworks applied to healthcare settings46.
The proposed intervention aims to reduce inequalities and the increase of alcohol use disorder and alcohol-related harm in the context of the UK and the growing cost to the public health sector. A reduction in alcohol intake and the development and escalation of AUD benefits the sustainable operations of the NHS.
We propose that due to the limited ability of addicted patients to engage with traditional education programs and interventions that distribute helpful information; MINDSPACE and nudges in concert with digital technology and machine learning, provide opportunity.
Ethics approval is not required because primary data is not collected. Written informed consent was obtained from all the participants.
OSF (OpenScienceFramework): Nudgeathon NIHR - paper, https://doi.org/10.17605/OSF.IO/3ZAUF47.
The project contains the following underlying data:
Table 1 - An example of the template provided to participants to guide creating a Nudge for alcohol use disorder.
Data is available under CC0 1.0 Universal license.
Is the rationale for developing the new method (or application) clearly explained?
Partly
Is the description of the method technically sound?
Partly
Are sufficient details provided to allow replication of the method development and its use by others?
No
If any results are presented, are all the source data underlying the results available to ensure full reproducibility?
No
Are the conclusions about the method and its performance adequately supported by the findings presented in the article?
No
References
1. https://journals.sagepub.com/doi/full/10.1177/0952076719889090.Competing Interests: No competing interests were disclosed.
Reviewer Expertise: I am a behavioural scientist with a focus on digital interventions for alcohol reduction,
Alongside their report, reviewers assign a status to the article:
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Version 1 28 Apr 25 |
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